nyash

๐Ÿฑ Nyash Programming Language

Next-Generation Browser-Native Programming Experience

๐Ÿ‡ฏ๐Ÿ‡ต ๆ—ฅๆœฌ่ชž็‰ˆใฏใ“ใกใ‚‰ / Japanese Version

Build Status Everything is Box WebAssembly Try Now MIT License


๐Ÿš€ Try Nyash Right Now!

No installation, no setup - just open and code!

๐Ÿ‘‰ ๐ŸŽฎ Launch Nyash Browser Playground ๐Ÿ‘ˆ

Experience features like:


โœจ Why Nyash Changes Everything

๐ŸŽฏ Memory Safety Revolution

// Traditional languages: manual memory management, crashes, security issues
// Nyash: Everything is Box - automatic, safe, elegant

static box Main {
    init { player, enemies, canvas }
    
    main() {
        me.player = new PlayerBox("Hero", 100)
        me.canvas = new WebCanvasBox("game", 800, 600)
        
        // Memory automatically managed - no crashes, no leaks!
        me.player.render(me.canvas)
        return "Game running safely!"
    }
}

๐ŸŒ Browser-First Design

๐ŸŽจ Creative Programming Made Easy

// Create art with code - naturally!
box Artist {
    init { name, color }
    
    paintMasterpiece(canvas) {
        canvas.fillCircle(100, 100, 50, me.color)
        canvas.fillText("Art by " + me.name, 10, 200, "24px Arial", me.color)
    }
}

// Multiple artists collaborate
picasso = new Artist("Picasso", "red")
monet = new Artist("Monet", "blue")
// Each Box maintains its own state and behavior!

โšก Async Simplicity

// Parallel processing without complexity
nowait future1 = heavyComputation(10000)
nowait future2 = renderGraphics()

// Do other work while they run...
setupUI()

// Get results when ready
result1 = await future1
result2 = await future2

๐Ÿ—๏ธ Revolutionary Architecture

Everything is Box Philosophy

Every value in Nyash is a Box - a unified, memory-safe container:

Traditional Languages Nyash
int x = 42; x = new IntegerBox(42)
string name = "Hello"; name = new StringBox("Hello")
Complex canvas setup canvas = new WebCanvasBox("game", 800, 600)
Manual memory management Automatic Box lifecycle management

Static Box Main Pattern

// Clean, predictable program structure
static box Main {
    init { database, ui, gameState }  // Declare all fields upfront
    
    main() {
        // Initialize in logical order
        me.database = new DatabaseBox("save.db")
        me.ui = new UIManagerBox()
        me.gameState = new GameStateBox()
        
        // Your program logic here
        return runGameLoop()
    }
}

Visual Debug Integration

debug = new DebugBox()
debug.startTracking()

player = new PlayerBox("Hero")
debug.trackBox(player, "Main Character")

// Real-time memory visualization in browser!
print(debug.memoryReport())  // Live stats, no debugging hell

๐ŸŽฎ Perfect for Creative Coding

Game Development

Educational Programming

Web Applications


๐Ÿ“– Language Highlights

Clean, Expressive Syntax

// Object-oriented programming made natural
box Player {
    init { name, health, inventory }
    
    Player(playerName) {
        me.name = playerName
        me.health = 100
        me.inventory = new ArrayBox()
    }
    
    takeDamage(amount) {
        me.health = me.health - amount
        if me.health <= 0 {
            me.respawn()
        }
    }
    
    respawn() {
        me.health = 100
        print(me.name + " respawned!")
    }
}

Powerful Operators

// Natural language operators for clarity
isAlive = health > 0 and not poisoned
canCast = mana >= spellCost or hasItem("Magic Ring")
gameOver = playerDead or timeUp

// Mathematical operations built-in
distance = sqrt((x2 - x1)^2 + (y2 - y1)^2)
angle = atan2(deltaY, deltaX)

Generic Programming

// Type-safe generic containers
box Container<T> {
    init { value }
    
    Container(item) { me.value = item }
    getValue() { return me.value }
}

numbers = new Container<IntegerBox>(42)
texts = new Container<StringBox>("Hello")

๐Ÿ› ๏ธ Getting Started

# 1. Clone repository
git clone https://github.com/moe-charm/nyash.git
cd nyash

# 2. Build WebAssembly version
cd projects/nyash-wasm
./build.sh

# 3. Open playground in browser
# Open nyash_playground.html in any modern browser

Native Development

Linux/WSL

# Build native version
cargo build --release

# Run programs locally
./target/release/nyash program.nyash

# Try examples
./target/release/nyash test_async_demo.nyash
./target/release/nyash app_dice_rpg.nyash

๐ŸชŸ Windows (Cross-compile)

# Install cross-compiler
cargo install cargo-xwin

# Build Windows executable
cargo xwin build --target x86_64-pc-windows-msvc --release

# Generated executable (916KB)
target/x86_64-pc-windows-msvc/release/nyash.exe

๐Ÿค Contributing

Nyash is open source and welcomes contributions!

๐Ÿ“„ License

MIT License - Free for personal and commercial use.


๐Ÿ‘จโ€๐Ÿ’ป Creator

Moe Charm - Programming Language Designer & Developer

Creating innovative programming languages with AI assistance and dedication ๐Ÿค–


๐Ÿค– Support the Project

Nyash is developed with cutting-edge AI collaboration!

If you enjoy Nyash and want to support continued development:

โ˜• Support Development - Help fuel innovation!

Powered by Claude Code - Advanced AI development tools arenโ€™t free! ๐Ÿค–

Your support helps maintain the project, develop new features, and continue pushing the boundaries of programming language design. Every contribution makes a difference! ๐Ÿ™


Built with โค๏ธ, ๐Ÿค– Claude Code, and the Everything is Box philosophy

Nyash - Where every value is a Box, and every Box tells a story.